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[iOS] Swift 도형 그리기

Nebori 2018. 7. 29. 19:47

UIBezierPath

import UIKit

var x = 0
var y = 0
var width = 100
var height = 100        

// Initialize the path.
var path = UIBezierPath()

var circle = UIBezierPath(ovalIn: CGRect(x: width/2 - height/2,
                                        y: 0,
                                        width: height,
                                        height: height))

사각형

import UIKit

var x = 0
var y = 0
var width = 100
var height = 100        

// Initialize the path.
var path = UIBezierPath()

// Specify the point that the path should start get drawn.
path.move(to: CGPoint(x: x, y: y))

// Create a line between the starting point and the bottom-left side of the view.
path.addLine(to: CGPoint(x: x, y: height))

// Create the bottom line (bottom-left to bottom-right).
path.addLine(to: CGPoint(x: width, y: height))

// Create the vertical line from the bottom-right to the top-right side.
path.addLine(to: CGPoint(x: width, y: y))

// Close the path. This will create the last line automatically.
path.close()
let circle: UIBezierPath = UIBezierPath(ovalIn:
                                        CGRect(x: CGFloat(50.0),
                                               y: CGFloat(self.frame.height/3),
                                               width: CGFloat(self.frame.height/4),
                                               height: CGFloat(self.frame.height/4)))

let aPath = UIBezierPath()
aPath.move(to: CGPoint(x: CGFloat(50.0 + self.frame.height/8), y: self.frame.height/3))
aPath.addLine(to: CGPoint(x: CGFloat(50.0 + self.frame.height/8), y: self.frame.height))

CAShapeLayer

let shape = CAShapeLayer()
shape.lineWidth = 3 // 라인 굵기는 3
shape.path = circle.cgPath // 해당 경로는 위 circle을 사용
shape.strokeColor = UIColor.black.cgColor // 외부 경계선은 검정색
shape.fillColor = UIColor.clear.cgColor // 내부 색은 비우고
self.layer.addSublayer(shape) // 해당 레이어를 서브로 추가

animation

// 선 그리기
let aPath = UIBezierPath()
aPath.move(to: CGPoint(x: CGFloat(50.0 + self.frame.height/8), y: self.frame.height/3))
aPath.addLine(to: CGPoint(x: CGFloat(50.0 + self.frame.height/8), y: self.frame.height))

// 애니메이션 추가
let animation = CABasicAnimation(keyPath: "strokeEnd")
// 그린 선의 어디서부터 시작할지
animation.fromValue = 0
// 애니메이션 그리는 시간
animation.duration = 1
// 그려진 레이어에 애니메이션을 추가
shapreLayer.add(animation, forKey: "MyAnimation")


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