티스토리 뷰
UIBezierPath
원
import UIKit
var x = 0
var y = 0
var width = 100
var height = 100
// Initialize the path.
var path = UIBezierPath()
var circle = UIBezierPath(ovalIn: CGRect(x: width/2 - height/2,
y: 0,
width: height,
height: height))
사각형
import UIKit
var x = 0
var y = 0
var width = 100
var height = 100
// Initialize the path.
var path = UIBezierPath()
// Specify the point that the path should start get drawn.
path.move(to: CGPoint(x: x, y: y))
// Create a line between the starting point and the bottom-left side of the view.
path.addLine(to: CGPoint(x: x, y: height))
// Create the bottom line (bottom-left to bottom-right).
path.addLine(to: CGPoint(x: width, y: height))
// Create the vertical line from the bottom-right to the top-right side.
path.addLine(to: CGPoint(x: width, y: y))
// Close the path. This will create the last line automatically.
path.close()
let circle: UIBezierPath = UIBezierPath(ovalIn:
CGRect(x: CGFloat(50.0),
y: CGFloat(self.frame.height/3),
width: CGFloat(self.frame.height/4),
height: CGFloat(self.frame.height/4)))
선
let aPath = UIBezierPath()
aPath.move(to: CGPoint(x: CGFloat(50.0 + self.frame.height/8), y: self.frame.height/3))
aPath.addLine(to: CGPoint(x: CGFloat(50.0 + self.frame.height/8), y: self.frame.height))
CAShapeLayer
let shape = CAShapeLayer()
shape.lineWidth = 3 // 라인 굵기는 3
shape.path = circle.cgPath // 해당 경로는 위 circle을 사용
shape.strokeColor = UIColor.black.cgColor // 외부 경계선은 검정색
shape.fillColor = UIColor.clear.cgColor // 내부 색은 비우고
self.layer.addSublayer(shape) // 해당 레이어를 서브로 추가
animation
// 선 그리기
let aPath = UIBezierPath()
aPath.move(to: CGPoint(x: CGFloat(50.0 + self.frame.height/8), y: self.frame.height/3))
aPath.addLine(to: CGPoint(x: CGFloat(50.0 + self.frame.height/8), y: self.frame.height))
// 애니메이션 추가
let animation = CABasicAnimation(keyPath: "strokeEnd")
// 그린 선의 어디서부터 시작할지
animation.fromValue = 0
// 애니메이션 그리는 시간
animation.duration = 1
// 그려진 레이어에 애니메이션을 추가
shapreLayer.add(animation, forKey: "MyAnimation")
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